# STARGAME · 数据清单 `19-art-manifest.md` — 美术生成清单 / Art Bible v1

> **这是什么**:一份**可直接喂给图像生成(Codex / gpt-image / Kunavo)的美术总清单**。目标是"一个整体"——所有图共享同一套**风格前缀(§0)**,所以无论谁批量生成,出来都像同一款游戏。
> **怎么用**:① 先跑 **§1「感受」启动包**(~24 张代表图,copy-paste 即用)定调;② 满意后按 **§2 全量清单 + §3 批量模板** 从 `data/*.json` + `17-content-library.md` 批产。
> **产线现状**(README §美术):AI 出图(Kunavo / gpt-image-2)→ **纯黑底生成 → 四角 flood-fill 抠透明**;脚本 `tools/gen_sprite.py`。本清单的 prompt 已含"纯黑底"以适配抠图。
> **最后更新**:2026-06-20。

---

## 0. 全局美术方向(所有 prompt 必带 = 整体感的根)

**世界观**:STARGAME,硬科幻、银河 4X、文明从「刮一颗行星」推进到「改写物理规则」(10 纪元)。基调:冷峻、宏大、孤独中带微光。

**通用风格前缀(STYLE,英文,贴在每条 prompt 前)**:
```
hard science-fiction game art, "STARGAME" galactic 4X universe, {SUBJECT},
cinematic dramatic lighting with strong rim-light, deep-space color grade,
near-black scene with cyan (#7fd6ff) and warm-gold (#ffd76a) accent glows,
ultra-detailed, painterly-realistic, volumetric light, no text, no watermark, no border,
{FORMAT}. Pure black background #000000 for clean alpha matte.
```

**5 本原配色**(主题图按所属本原注入 accent,统一色语言):
| 本原 | accent hex | 关键词 |
|---|---|---|
| 物质 mat | `#8fb3d9` 钢蓝灰 | 矿石/合金/中子/相位/万物基质 |
| 能量 eng | `#ffd76a` 金 | 电/聚变/反物质/戴森/熵能 |
| 生命 bio | `#8fe39b` 生命绿 | 有机/基因/活体/意识 |
| 信息 inf | `#7fd6ff` 青 | 数据/情报/高维/规则码 |
| 灵能 psi | `#c39bff` 紫 | 灵能晶体/维度/万物碎片 |

**FORMAT 后缀(按品类)**:
- 图标 icon → `centered emblem, bold readable silhouette, slight isometric, square 1:1`
- 立绘 portrait → `full subject illustration, heroic framing, portrait 3:4`
- 场景 scene → `wide establishing environment shot, deep atmospheric perspective, 16:9`
- 事件卡 card → `evocative single-scene illustration, 4:3`
- 概念图 concept → `concept art, sense of colossal scale, 16:9`

**命名规范(输出文件)**:`<品类>_<id>.png` — 例:`boss_boss-ether-drake.png` · `relic_relic-galatron.png` · `sub_mat.png` · `epoch_e1.png` · `gp_upgrade.png`。id 直接取对应 JSON 的 `id` 字段。

---

## 1. 「感受」启动包(~24 张 · copy-paste 即用)

> 跨品类各取代表,先生成这批定调。每条 = STYLE 前缀 + 下方 SUBJECT/FORMAT。

### 5 本原资源图标(sub_*)
1. **物质 `sub_mat`**:`SUBJECT: a glowing raw ore + refined alloy ingot motif, steel-blue #8fb3d9 energy veins` · FORMAT: icon
2. **能量 `sub_eng`**:`SUBJECT: a contained fusion-plasma core, gold #ffd76a radiance` · icon
3. **生命 `sub_bio`**:`SUBJECT: a bio-luminescent organic seed-cell cluster, green #8fe39b glow` · icon
4. **信息 `sub_inf`**:`SUBJECT: a crystalline data-shard lattice, cyan #7fd6ff circuitry` · icon
5. **灵能 `sub_psi`**:`SUBJECT: a floating psionic crystal shard, violet #c39bff aura, reality-warp ripple` · icon

### 玩法图标(gp_*)
6. **升级 `gp_upgrade`**:`SUBJECT: an ascending tech-level chevron / upgrade arrow forged from starship hull plating` · icon
7. **合成 `gp_synthesis`**:`SUBJECT: three small material motes fusing into one larger refined crystal` · icon
8. **觉醒 `gp_awaken`**:`SUBJECT: a system core erupting with rule-rewriting radiant energy, transcendence` · icon
9. **试炼塔 `gp_trial`**:`SUBJECT: an endless ascending battle-tower among stars, power-gate motif` · icon

### 纪元场景(epoch_*)
10. **E1 行星起源 `epoch_e1`**:`SUBJECT: a lone industrial shipyard scraping ore on a barren home planet, dawn of a civilization` · scene
11. **E5 戴森/星河 `epoch_e5`**:`SUBJECT: a half-built Dyson swarm around a star, galaxy-scale industry` · scene
12. **E10 规则飞升 `epoch_e10`**:`SUBJECT: a civilization rewriting physics itself, reality fracturing into pure information, ascension` · scene

### Boss/巨兽立绘(boss_*,取自 bosses.json)
13. **以太巨龙 `boss_ether-drake`**:`SUBJECT: the Ether Drake — a colossal crystalline space dragon coiled around a hoard, legendary guardian` · portrait
14. **无限机枢 `boss_infinity-machine`**:`SUBJECT: the Infinity Machine — an enigmatic ancient AI mega-station beside a black hole` · portrait
15. **噬岩兽 `boss_cutholoid`**:`SUBJECT: a chitinous rock-eating asteroid burrow-beast, early-game fauna, menacing maw` · portrait

### 遗物图标(relic_*,取自 relics.json)
16. **银河之心 `relic_galatron`**:`SUBJECT: the Galatron — the universe's most coveted artifact, a perfect radiant gem of cosmic power` · icon
17. **赛博战锻炉 `relic_cybrex-war-forge`**:`SUBJECT: an ancient machine-precursor forge that stamps out cyber war-legions, gold-cyan` · icon
18. **灵能档案库 `relic_psionic-archive`**:`SUBJECT: a Zroni psionic archive, violet shroud-energy data monolith` · icon

### 巨构概念(mega_*,取自 megastructures-catalog.json)
19. **戴森球 `mega_dyson-sphere`**:`SUBJECT: a complete Dyson sphere enclosing a star, awe of scale` · concept
20. **伯奇世界 `mega_birch-world`**:`SUBJECT: a Birch World — a habitable megastructure built around a supermassive black hole` · concept

### 武将/指挥官立绘(cmdr_*)
21. **舰队提督(物质系) `cmdr_sample-a`**:`SUBJECT: a stern fleet admiral in hard-sci-fi power armor, steel-blue mat accents, heroic` · portrait
22. **灵能先知(灵能系) `cmdr_sample-b`**:`SUBJECT: a psionic seer commander, violet glowing eyes, shroud robes, enigmatic` · portrait

### 星海事件插画卡(event_*)
23. **地平线信号 `event_horizon-signal`**:`SUBJECT: a black-hole horizon whispering a fate-loop, eerie gravitational lensing, cosmic dread` · card
24. **高空生态圈 `event_atmospheric`**:`SUBJECT: lightning-feeding gaseous lifeforms drifting in a gas-giant upper atmosphere` · card

---

## 2. 全量资源清单(按品类批产)

| 品类 | 数量 | FORMAT/尺寸 | 来源数据 | 优先级 |
|---|--:|---|---|:--:|
| 本原资源图标 `sub_*` / `res_*` | 5 本原 + 29 资源 | icon 1:1 | `economy.json`.resources | ★高(全程露出) |
| 玩法图标 `gp_*` | 55 | icon 1:1 | `18-gameplay-map.md` | ★高(UI 刚需) |
| 纪元场景 `epoch_*` | 10 | scene 16:9 | README 纪元曲线 | ★高(主画面背景) |
| Boss/巨兽立绘 `boss_*` | 140 | portrait 3:4 | `data/bosses.json`(v0.3 id 已去重) | 中(P0 试炼塔/世界Boss) |
| 遗物图标 `relic_*` | 107 | icon 1:1 | `data/relics.json`(v0.3 id 已去重) | 中(P0 遗物圣殿) |
| 巨构概念 `mega_*` | 112 | concept 16:9/1:1 | `data/megastructures-catalog.json`(119 条 → 109 唯一 id)+ `megastructures.json`.celestials(3) | 中 |
| 武将/指挥官立绘 `cmdr_*` | 13+ | portrait 3:4 | `commanders.json` | 中 |
| 星海事件卡 `event_*` | ~157 | card 4:3 | `17` 星海事件库 | 中(P0 星海事件) |
| 行星类型/修正 `planet_*` | ~30 类型 | icon/scene | `planet-modifiers.json` | 低 |
| 舰船 `ship_*` | 67 | portrait 3:4 | `ships.json`(部分已有 assets/) | 低(已有底子) |
| UI 框架(卡框/按钮/横幅/稀有度边) | ~20 | 9-slice png | UX_DESIGN tokens | 中 |

> 总量级 ~800+ 张;**不必一次做完**——按优先级 + P0 玩法需要逐批。

---

## 3. 批量模板(从 JSON 自动拼 prompt)

每个数据条目 → 一条 prompt。Codex 读 JSON,按品类套模板,`{字段}` 用条目字段填,文件名用 `id`。

**Boss(`data/bosses.json` 每条)**:
```
STYLE 前缀(SUBJECT = "{cn} ({en}) — {desc}, a {type_cn} class space entity, {tier} threat",
FORMAT = portrait 3:4)
→ 输出 boss_{id}.png
```

**遗物(`data/relics.json` 每条)**:
```
SUBJECT = "{cn} ({en}) — {desc}, an ancient relic artifact, {rarity_cn} rarity aura"
按 rarity 调辉光强度:良品=微光 / 稀有=青辉 / 史诗=紫辉 / 传说=金辉爆发
FORMAT = icon 1:1 → relic_{id}.png
```

**巨构(`data/megastructures-catalog.json`.items 每条,`mega-` 前缀去重后 109 张)**:
```
SUBJECT = "{cn} ({en}) — {desc}, a {class_cn} megastructure, colossal scale against a star/void"
FORMAT = concept 16:9 → mega_{id 去 mega- 前缀}.png
注:catalog 有意保留多源同名(10 个 id 各出现 2 次),gen_art 按输出名去重、首条胜出。
```

**天体级船坞(`data/megastructures.json`.celestials 3 条)**:
```
SUBJECT = "{cn} — {按 tier 的巨构画面}, endgame {tier}级 celestial-tier construction cradle, colossal scale against a star/void"
FORMAT = concept 16:9 → mega_cel_{moon|planet|star}.png
```

**星海事件(`17` 星海事件库 每条)**:
```
SUBJECT = "{中文名} — {一句话}, evocative cosmic scene"
FORMAT = card 4:3 → event_{slug}.png
```

**资源图标(`economy.json`.resources 每条)**:
```
SUBJECT = "{cn} — a {本原} resource of tier {tier}, {本原 accent hex} energy"
FORMAT = icon 1:1 → res_{id}.png
```

**批产建议**:① 一次一个品类(风格更稳);② 同品类同尺寸同 FORMAT;③ 全部纯黑底 → 过 `tools/gen_sprite.py` 抠透明降采样;④ 先 P0 玩法要的(Boss/遗物/星海事件)+ 全程露出的(本原/玩法图标/纪元场景)。

---

## 4. 一致性自检(出图后)
- [ ] 都是纯黑底、可干净抠图?
- [ ] cyan/gold 主辉光在线?主题图按 5 本原配色?
- [ ] 同品类构图/尺寸统一?
- [ ] 无文字水印边框?
- [ ] 命名 = `品类_id`,能对回 JSON?

*本清单是美术生产口径;与具体条目以 `data/*.json` + `17-content-library.md` 为准。先跑 §1 定调,再按 §2/§3 批产。*
